TLDR
I guide R&D and innovation through strategy, design, technical development, and cultural programs for educators, nonprofits orgs, and brands of all sizes—from local galleries to big tech. Deeply experienced in creative production. Passionate about environmental impact, social justice, and artistic engagement. Comfortable across digital + physical projects and events. Currently at the New York Times producing R&D.
Bio
I’m a creative producer, designer, and curator from California who works and resides in New York. I’ve been creating original experiences in interactive media and design for over 10 years. In my work, I aim to support art and culture, developing spaces and programs for public engagement and collaborative creativity.
As a media and design consultant I have collaborated with artists, educators, organizations, and brands. Taking complex projects from concept through execution, I structure and enhance initiatives through technology integration. My capability to lead a full spectrum of production for physical and digital projects allows for the flexibility to design and implement original content for a variety of applications, ranging from architectural installations and XR experiences to mobile technologies.
I served as Programs Director and Gallery Manager at the pioneering cultural org Storefront for Art and Architecture, where I led the creation of exhibitions & programs. I co-founded Sonic Platforms, a sound-first media collective integrating art and technology, and later helped to build the Immersive Design team at the creative company BUCK. He led research in Mixed Reality and Machine Intelligence at R&D at the New York Times, and is currently pushing the limits of spatial computing apps with Meta's Reality Labs.
I’ve worked across the US and internationally with cultural organizations, festivals, and brands. My work has been presented at the Philadelphia Museum of Art, the Art Institute of Chicago, and the Walker Art Center, and I' have produced premieres for interactive experience at the Tribeca Film Festival, SXSW, the Future of Everything, and Sonar+D. I have collaborated with institutions and artists at the Metropolitan Museum of Art, MoMA, the Guggenheim, the Seoul Biennale, the New Museum with IdeasCity, the LUMA Foundation, A/D/O, and companies like Apple, Bose, Facebook/Meta, Verizon, Ryot, Make Good, Superbright, and Vrai Pictures. My work has been featured in the New York Times, Wired, Dezeen, The Creators Project, Engadget, Designboom, Hypebeast, and elsewhere.
I hold a B.S. in Philosophy and a M.S. in Critical, Curatorial and Conceptual Practices in Architecture from Columbia University’s Graduate School of Architecture, Planning, and Preservation, where I focused on spatial theory and practice as it applies to media ecology and art.