I create and program experiences of art, media, and design. Focusing on the relationship between technology and culture, I work to promote alternative spaces for public engagement and collaborative creation.
I collaborate directly with artists, educators, and businesses to create unique yet accessible projects and cultivate new audiences. Facilitating concept through execution—I drive narrative development and technology integration across programs and organizational structures. Leading a full spectrum of production for physical and digital projects, I design and implement original content, exhibitions, and experiences—from architectural installations to virtual reality hackathons.
As a curator, artist, and producer I have worked on projects at the Museum of Modern Art, the Guggenheim, the Metropolitan Museum of Art, the Art Institute of Chicago, the Walker Art Center, the Philadelphia Museum of Art, the LUMA Foundation, the Seoul Biennale, the Storefront for Art and Architecture, Tribeca Film Festival, SXSW, and Sonar+D, with projects features in the New York Times, Wired, The Creators Project, Engadget, Designboom, Hypebeast, and more.
As co-founder of Sonic Platforms [2014-2018], a sound-based media collective, I worked to share and implement new applications of audiovisual technologies in the design of public art.
Currently, I work in freelance production, curation, and design, with groups like creative technology studio Superbright, Make Good, and with various museums. Previously, I worked as Programs Director and Gallery Manager at Storefront for Art and Architecture across physical and digital projects, exhibitions, and events.
I hold a B.S. in Philosophy and a M.S. in Critical, Curatorial and Conceptual Practices in Architecture (CCCP) from Columbia University’s Graduate School of Architecture, Planning, and Preservation. For full CV, please click here.